New Transform in Lightroom

Adobe added a new Transform panel in Lightroom CC in June, and since I typically don’t check what is new in each Lightroom upgrade, I didn’t see this new panel until last month. When I did find it, I thought it was amazing. So much so, that from now on, I’ll be checking each upgrade to see what other new features might be available to improve my workflows.
The old transform was under the Lens Correction panel in the Develop Module under the Manual tab, where there were sliders for you to manually adjust lens, vertical, and horizontal distortions; rotation, scale, and aspect ratio. I made wide use of the vertical and horizontal sliders, but not so much the others. I found it was easier to correct rotations or change the aspect ratio with the crop tool and I usually don’t change the scale of an image except upon export. And while these transform tools where very helpful, sometimes I couldn’t get the results I wanted.
With release 2015.6 of Lightroom, Adobe removed the manual transform sliders from the Lens Correction panel and placed them in a new Transform panel (located directly underneath the Lens Correction panel, see the first screenshot below). The lens distortion slider is gone, and two new sliders, for X and Y offsets, are added. But the best new feature is the addition of automatic or guided distortion corrections. There are six options: off, auto, guided, level, vertical, and full. The pop-up help in Lightroom for each of these options states:
- Auto: “enables balanced level, aspect ratio, and perspective corrections”
- Guided: “draw two or more guides to customize perspective corrections”
- Level: “enable level corrections only”
- Vertical: “enable level and vertical perspective corrections only”
- Full: “enable full level, horizontal, and vertical corrections”
There is also a guide tool in the upper left-hand corner with a guide tool. This tool essentially works identically to pressing the Guide button. In both cases, a guide tool becomes active which allows you to place guides on the image to show Lightroom what should be level and vertical. You are allowed to add up to four guides.
I’ve illustrated the use of this new features with an image I took in Sainte-Chapelle in Paris last year. The space is small and crowded, tripods are not allowed, and a wide-angle lens is needed. These conditions make it quite hard to a decent level and perspectively correct shot. The original image, shot with my 28-300mm zoom lens set at 65mm (at 1/20 second, f5.6, ISO 6,400), is shown here below after all Lightroom corrections except those under the Transform panel.
The next image, below, is a screenshot showing the Transform panel open in the Lightroom Develop module. No transform corrections have been selected – the Off button is active. Please note, that when using the Transform corrections, it is best to have the lens profile corrections already active in the Lens Corrections panel.
The images below are the results of selecting the Auto, Level, and Vertical buttons. In this case, the results from the Full button is identical to the Vertical button.

Image after selecting the Auto button – improved, the image is almost (but not quite) level, and the vertical perspective is improve but far from perfect

Image after selecting the Level button – nice job on leveling, vertical perspective unchanged from original

Image after selecting the Vertical or Full buttons (without cropping) – better than the Auto button, both horizontal and vertical perspectives well corrected, though not perfectly
Below I show the steps in using the Guided correction either by guide tool or selecting the Guided button.

Guide tool in use, picking two spots to define, in this case, a horizontally level line along the base of the altar. The tool opens up a zoom window to allow the exact placement of the two spots.

Here I’ve placed a second guide, this one defining a vertical line along the left-hand stained glass window. With the placement of the second guide, the image adjusts. If it is still not satisfactory, a third and fourth guides can be added.

Here a third guide (another vertical one, this one along the right-hand window) has been added, creating a further correction.

And now, a fourth guide, in this case, another horizontal one at the top of the altar. Now the image shows a better correction than any of the automated buttons. Results, of course, depend greatly on the selection and placement of the guides.

You have the option of checking the Constrain Crop checkbox at the bottom of the panel (this works with any of the buttons, not just the Guided one). This crops off the white space created by the corrections, but often it does not do a very good job as was the case here.

Instead you can use the crop tool, shown here, and adjust the cropping for a better composition. Here the crop tool was locked to the original aspect ratio.

In this case, I wanted to show more of the stained glass windows, so I unlocked the aspect ratio and extended the crop upwards to make a vertical panorama. This crop resulted in my finished and featured image at the top of the post.
Image Evolution: RAW to Print – Autumn Grass

I recently was completing some long over due editing from shots I took in 2013 and came upon this image. I had not touched it since importing it into my Lightroom catalog nearly two years ago. I decided to see what I could do with it. Below is the original file as imported into Lightroom and the version after processing in Lightroom. The feature image is the finished product out of Photoshop.
I was originally attracted to the image because of the pattern of the yellow grass and the scattering of the red leaves. The scene was in shade on the afternoon of a late fall day in November – there was not much available light. I can’t remember if I was without my tripod, or just too lazy to use it, but I took the shot handheld. To have a fast enough shutter speed to not have camera shake, I upped the ISO to 1600, which resulted in a shutter speed of 1/60th of a second. It wasn’t enough. Viewing at 100% in Lightroom showed the image was not sharp.
I thought it might be saved with the shake-reduction filter in Photoshop, so I opened up PS. Indeed, the shake-reduction filter seemed to work wonders. My workflow is normally not to bring an image into Photoshop until I’m done with it in Lightroom, but rather than go back to Lightroom, I opened up the camera-raw filter and attempted to do my “Lightroom” processing there. (Adobe Camera Raw and Lightroom reportedly have the same capabilities.) I was quickly reminded why I like Lightroom better than Adobe Camera Raw and scrapped the image and started fresh again in Lightroom.
In Lightroom, I started, as I normally do, by doing a default lens correction and adding noise reduction to counteract the high ISO noise. Following my normal workflow, I went to the Basic menu and worked on the tone and presence. I started by reducing the exposure by about 1/2 a stop, warmed up the temperature to rid the image of blue tones from the blue sky reflection and adjusted the tint to add a bit of green. I then adjusted the clarity (to the mid 20s) and vibrance (to the mid 30s) sliders to punch up the colors a bit. That’s a bit more vibrance than I normally use, but it seemed like it needed it. The vibrance wasn’t helping the reds enough, so I also added a small amount of saturation.
I then set the white point with the white slider and adjusted the highlights slider down. I normally set the white point, usually increasing it, as a way to improve contrast. It often results in the highlights being lighter than I want; such was the case here – thus the reduction of the highlights slider. It took several iterations to get it where I liked. I then set the black point with the black slider (and thus finish the contrast improvement without using the contrast slider, which I normally leave set at zero – as I did here).
At this point, there was one leaf in the upper half of the photo that was too bright and distracting. So I used the brush tool to dim it down a bit. With that bright leaf now dimmer, I made one final adjustment to the white and highlights sliders. Made a final adjustment to the temperature slider, and punched up the image a bit more by using the dehazing slider and added just a touch of vignette to help focus the eye into the image. The result is the second image below.
At that point, I exported to Photoshop and re-accomplished the sharpness fix with the shake-reduction filter. After working that shake-reduction magic, I followed my normal Photoshop workflow for nature/landscape shots by working Tony Kuper’s triple play actions on the lights and darks (these actions use luminosity masks to affect the contrast, brightness and detail definition – in this case I was most interested in the detail definition).
From there I worked on targeted adjustment to bring my final vision out for the image. I wanted to yellow grass to really stand out, so I made mask for the yellows and used it on a levels adjustment layer to make them brighter. I only wanted this effect on the yellow grass in the center of the image, so I placed the levels adjustment layer in a group and masked the group, allowing only the center portion to be affected.
Next, I thought the greens were too bright, so I again made a mask from the greens and used it on another levels adjustment layer to darken them up a bit.
In looking at the image, I still wasn’t happy with the reds, so I added a hue/saturation layer and bumped up the saturation just a bit on the reds only.
I finished it off by adding a dodging/burning layer, and painting black to darken, I darkened approximately the upper 1/4 of the image as well as a bit on the sides and bottom. This improved upon the vignette I had placed in Lightroom. The result – the image you see above.
It took much longer to write this than to do the actual work in Lightroom and Photoshop. I think, in total, it took about 20 minutes. In looking at it now, I think I may have overdone darkening of the shadows. But that is the beauty of Lightroom, I can easily open the PSD file made by Photoshop and lighten up the shadows a little. Maybe I’ll do that if I ever decide to print it, but otherwise, it is ready to print now.
As always, your thoughts and comments are most welcome.
How Far Do You Go?

One of the challenges of shooting in RAW format is deciding what and how much processing to do. (Tangent – why is RAW capitalized? It is not an acronym such as JPEG or TIFF. It simply means unprocessed. In Wikipedia, it isn’t capitalized. But somehow, it doesn’t look right to me. I’m usually a stickler for correct writing – just ask anyone at my day job where I edit everyone’s reports; they may even call me a grammar nazi – but leaving it uncapitalized when every other file format is capitalized seem wrong. So grammar nazi or not, I’m capitalizing it.) When shooting in JPEG mode, the camera does the processing for you. You can always tweak it later, but the majority of the work is done. With RAW, you should do the heavy lifting and process the image yourself, at least if the default processing by your RAW converter program (Lightroom in my case) doesn’t do a good job. And it is rare when I find I can’t do a better job processing than the default.
But the question remains, what to do and how much? Some might answer, just enough so that it looks like it did in real life. But what is that? Take, for example, the images presented here. These are shots of water seeping out of sandstone near Moab, Utah. I’ve included both my processed versions and the original RAW versions from Lightroom with zeroed developing (with all the sliders set to zero – realize, however, there still is some processing involved, it is impossible to present true RAW images, some processing must occur to translate the images into something humans can view). I took these images in the shade on a sunny, blue-skied morning. So these were naturally lit by a broad, blue sky, which cast a rather flat, blue light onto the sandstone. Does that flat, blue light truly show what I saw, or do my processed versions show what I saw? The answer is up to me as the maker and you as the viewer. Did I go too far?
Well, what did I do to turn the RAW images into the finished images? They were first processed in Lightroom, correcting for lens distortion and chromatic aberration. Then I set the white point and the black point to add contrast, took a little off the exposure, and adjusted the highlights and shadows to bring detail into the blacks and whites. I added some clarity to add a bit of sharpness and some vibrance to add saturation. I then adjusted the color temperature, increasing it to remove the blue tint. I then added a radial filter to lighten the water patterns and darken the rest. And finally, made minor changes to many of these adjustments to fine tune them. I then took the images to Photoshop, performed Tony Kuyper’s triple play to add punch to the highlights and shadows, lighten up the orangy-browny vegetation on top, and added a “smart glow” to punch up the color a bit. In total, it took about 10 minutes each to do all this work.
I’d think the most controversial of these changes would be the changes to the color, in particular adding vibrance and the smart glow. The rest is pretty standard old-school darkroom photography made digital (except perhaps the Kuyper triple play, that doesn’t really change the images that much). The problem here is deciding what is too much in terms of the color. Because the subjects were in shadow, it is difficult to determine what the colors would look like in the sunshine. And of course, what sunshine are we talking about? Sun at noon? Sun at sunset?
I guess the answer is it depends. Did I take it too far? I don’t think so; you may. But these are close to what I wanted to show when I took the images. So for me, the answer is no; I processed them as I thought proper. For you the answer may be different. If you think so, let me know your thoughts.
What is Reality? What is Art?

In my last blog entry, I talked about enhancing digital photos, about RAW versus JPEG digital images.The blog was about people asking, “Is this photo enhanced?” Other similar questions I hear include “Does this photo show what was really there?” or “Has this photo been ‘photoshopped’?” or simply “Is this photo real?”
This subject warrants more discussion than just one blog, especially since the last one was largely a rant. When any camera takes a photograph, the lens opens up and allows light into the camera. For digital cameras, the light falls upon a photosensitive digital sensor (for film cameras, it falls on a photosensitive chemical coating on film). The digital sensor is made up of thousands of tiny small sensors, each sensor making up a “pixel” in the image. The light falling on each sensor is recorded as a different value. At this point, the camera can save the recording as a RAW file, or can process the raw electrical data and save it as some other file format, the most common being JPEG.
A RAW file is not really an image. It is simply a data file in which actual values from the digital sensor are recorded. While some special computer programs can view the information stored in these files and show them as images, most cannot. For example, Photoshop cannot directly show a RAW file as an image. It must first be processed and converted to an image file (such as a PSD, TIFF, or JPEG file) for Photoshop to show it. These special programs are RAW converters, and they have to process the information to show a RAW file as an image. Adobe Lightroom, which I use, is RAW convertor program (with many other features as well). A JPEG file is an image file, it presents information that can be viewed by many computer programs without future processing. It has already been processed. When a digital camera takes an image as a JPEG, it processes the sensor data into an image file. This means that the camera is doing some interpretation of what the image data is supposed to look like. Essentially, a RAW converter program, like Lightroom, does the job of the camera – it processes the sensor data to make an image file. However, it allows the photographer to control the process (rather than letting the camera control it).
Of course, further processing is possible. Either the converted RAW image or the JPEG from the camera can be further processed in Photoshop (or other photo editing programs, such as Picassa). Who is to say what looks the most like reality, the RAW file, a JPEG processed by the camera, the RAW file processed by a RAW converter, or that same image further processed in Photoshop? I can’t answer that question; I don’t think anyone can.
But how about this question, which one makes the best looking image? Or which one best represents the art of the photographer? The answer to those questions can be answered, but the answers depend on the individual and the particular photographer. For me, a RAW image processed by the photographer and then optimized in Photoshop best represents the art of the photographer. And that is my typical workflow. I shoot RAW images. I import those into Lightroom. I do not accept the default RAW processing, but customize it for each image myself. Then, if I’m serious about an image, I further process it in Photoshop. It’s a lengthy process, but it gives the best representation of what I am trying to achieve with my photography – my art.
I’ve illustrated this blog with a series of five images. All were recorded at the same time, from a single click of my shutter. This image of two ships along the Tacoma waterfront was taken with a shutter speed of 25 seconds and an aperture of f/18. One image (first below the featured image) is the closest representation of the RAW image visible – it is the RAW image processed by Lightroom with all the controls set to zero. The next image in the series is the RAW image processed with the Lightroom default settings. The next image is the same scene processed by the camera as a JPEG (my camera allows images to be recorded in both RAW and JPEG formats – a feature common to many DSLRs and some higher end point-and-shoots). The fourth image represents how I processed the RAW file. And the final image (the featured image at the beginning of the blog) is my RAW processed file than further optimized in Photoshop.
Which one do you thinks looks the most “real”? Which one looks the best?